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Jo-Mei Games CEO's excitement over Sea of Solitude is inspiring

The attention of the public during E3 is frequently grabbed past cutting-edge graphics, innovative new technologies, and creative gameplay systems put forth past "AAA" game developers. However, smaller creators have been getting more and more time in the spotlight in recent years. By far, Cornelia Geppert, CEO of Jo-Mei Games, is my favorite indie developer to come on phase during this E3.

Geppert and her team accept worked closely with publisher Electronic Arts (EA) to create Sea of Solitude, a story-driven game in which the main grapheme, a adult female named Kay, turns into a monster because she loses control of her emotions after an extended period of isolation. At its core, Sea of Solitude is near helping Kay turn dorsum into her usual human self. The game looks incredible, merely that isn't the reason why I was grinning ear to ear during its world premiere — Geppert's passion about her projection was.

Making dreams a reality

Upon getting onstage during EA's press briefing Saturday, Geppert spent several seconds carrying how excited she was to testify off her game. Afterward catching her breath, she proceeded, simply those few moments where she was flustered with happiness impacted me more than anything else that came afterward. It was amazing to see an artist excitedly present her creation to a massive portion of the world.

With things like the dramatics surrounding loot boxes being front end and center in the gaming community in recent months, seeing somebody and then genuinely ecstatic to showcase their hard work is a strong reminder about what this medium is virtually: Using creativity to create experiences that thousands of people will dear and retrieve forever.

Coming from the soul

When a developer is this excited to bring their piece of work on stage, it shows that they poured their heart and soul into it. Sea of Solitude is no different; in an interview with EA, Geppert spoke almost the game:

Sea of Solitude is by far the most artistic and personal project I've ever created. At times it is very challenging to dig that deep into your own feelings similar core fears, longing and anger, only at the same fourth dimension, information technology is the most fulfilling matter to limited those very feelings by putting it to people through fine art.

To me, Geppert hit the nail on the head. When people create art, such as a video game, it'due south not merely only an entertainment product. It'southward an expression of who the creative person is — how they feel, what's important to them, and much more. When you play a game, you're getting a gustatory modality of what creators think the remainder of the world volition enjoy about their vision. Cornelia Geppert was very excited to show us what she thinks we'll love about hers, and I'm equally excited to experience that vision.

Your thoughts

What do yous think of Cornelia Geppert's presentation, Jo-Mei Games, and Sea of Confinement? Does her excitement inspire you? Let me know in the comments.

Sea of Solitude volition be bachelor on Xbox 1 in early on 2022.

Source: https://www.windowscentral.com/sea-solitude-developer-cornelia-geppert-reminds-us-what-gaming-all-about

Posted by: gossforproing.blogspot.com

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